Welcome! One of things that I love to do is think about and overanalyze various media. So sit back, relax and prepare to read my hopefully coherent thoughts. Todays subject is Small Saga.
Small Saga is an RPG developed and published by Darya Noghani, and is one of those indie gems. Before I get too into it, I do need to address a couple points. First, I’m not really going to discuss any gameplay or presentation elements. My thoughts on those are more expressed in my review of Small Saga on Gaming Furever. Feel free to go read that before hopping onto this. Secondly, there will be some spoilers as I am looking at the writing and story of Small Saga. I won’t spoil any endgame stuff or go into too much detail on some things but spoilers can’t be helped. Oh and if you’re wondering why I’m talking about a game I reviewed somewhere else, the simple answer is because I don’t discuss the story much in that somewhere else. I’ll peel back the curtain a bit and tell y’all that when I(or any other staff member) of GF review a game, we don’t put much emphasis on the story. Because of how subjective and hugely veritable a story in a video game can be, we typically try not to focus on it too much in terms of what we cover and how it gets scored. Make no mistake, story is important to Small Saga as we’ll see soon. But I did want to clarify that. All that said, let’s get into it.

Small Saga is, at its heart, a story about a journey of acceptance and learning to cope with grief. The main protagonist is Verm, a mouse who at the start of the game, goes to steal some seeds from a gods treasury(grocery store). This doesn’t go well and Vern loses both his tail and his brother in the process. Afterwards, Verm takes up a switchblade and dedicates himself to trying to find the yellow god and get revenge. To do so, he starts by trying to find out more information on it. This takes Verm to Cranbaile, an underground mole city that’s seen better days. Before I get too much further, I need to bring up the setting. Small Saga takes place beneath the streets of modern day London. Rodent society is not as sophisticated as humans, so they tend to come across as more renaissance style if you will. Cranbaile is located outside a residential home that has a felidae, in other words, a cat. When Verm arrives, he’s actually swatted by the cat and is taken inside the mole city by Slobhan. Verm doesn’t find any useful information there and continues on his way after dealing with the cat. Verm is standoffish and at a couple of points, refuses to get involved with others business. Of course whenever he tries to leave them, he gets a headache that reminds him what the right thing to do is. Verm is good mouse but one who has to deal with his grief. Much of his journey is learning to do just that, and with the help of his friends, he does eventually cope and accept how stupid his quest really is. Those friends also come with their own arcs and quirks.
One of those friends is the aforementioned Slobhan. Slobhan is a mole who loves to read and hides away godly items like the Little Mermaid. After meeting Verm, she decides she has to do something about the cat plaguing Cranbaile and arms herself with a lighter. This serves both to introduce the concept of effective damage types as well as establish Slobhans arc. It’s after this final battle with the cat that Slobhan is banished from Cranbaile and decides to accompany Verm as a result. Slobhan is the brains of the party, being the one who makes useful insights and also able to figure out godly instruments. Slobhans arc is one about finding her own way in life. Her mother strictly follows the “old way” which forbids interaction with the godly world above entirely. Verms mission to take down the yellow god is in direct conflict with that. Slobhan slowly gains confidence and goes from being a follower, to someone fully capable of taking care of herself. She both learns from and helps Verm by being constantly in his corner. She’s forced to leave home but ultimately what home can truly be. She’s one of the more in-depth characters since we spend as much with her as we do Verm.

The next party member to talk about is Bruce, Bruce is a Scottish red squirrel that the party encounters outside the city of Murida. Bruce is initially pretty sketchy. He’s a bard who wears a mask and doesn’t talk much about himself. He gets Verm and Slobhans help to enter the city and doesn’t tell them about the octopus in the way. Bruce is a weird character at first. Being the bard of the party means he focuses on giving buffs. He also doesn’t care for violence to the extent to where he doesn’t even have an actual offensive attack for the first half of the game. Bruces shifty nature stems from the fact that he is a red squirrel, which is a rare sight in Rodentia. Bruces initial goal is the reach the city of Sky Garden and claim a family heirloom from the grey squirrels that reside there. The greys and reds don’t get along and necessitate Bruce hiding who he is. This is a real life thing too. The grey squirrels we see everywhere in America are an invasive species in Britain which drove the red squirrel population into decline. Eventually Bruce gets found out and thrown into prison where he meets Gwen(more on her in a bit). With Gwens help, he escapes and meets back up with Verm and Slobhan. The party later return to Sky Garden to depose its dictator with Bruce later forming a council to govern it. Bruce accepts who he is and this gets represented in game when he ditches the harlequin outfit and mask that he’d been wearing up to that point. Bruce also has a partner who’s very supportive of him and he does everything he can to keep them safe. Especially after the Sky Garden performance goes sourly. He’s one of the best and earliest examples of acceptance and perseverance we seen.
The final party member is Gwen, a rat who wields a scalpel like a glaive. Gwen is initially referred to as a “dragon” and is kept in the Sky Garden dungeon until meeting Bruce. The two later escape and Gwen joins the party in defeating the grey squirrels in charge. There’s not as much to say about Gwen as her backstory is mostly late game stuff. The big point with Gwen was that she grew up in a contained community in a lab. Later on, Gwen left seeking to live her own life in her own way. It’s an interesting contrast with Slobhan who was forced to leave home. Gwen does get a chance for some closure later. Even though there isn’t as much to Gwen, the theme of acceptance is very prevalent, as Gwen accepts herself even though her former community did not.
I said before that Small Saga is about acceptance and learning to cope with grief. Verm comes to accept how foolish his quest is and how angry he’s been as he copes with the loss of his brother. Slobhan accepts that she has to walk her own path and find something new after being driven out by the very people she tried to help. She copes with losing one home by gaining another. Bruce learns to accept who he is and that sometimes violence is necessary for change. He embraces his heritage and reclaims the home he never knew in honor of a people that lost it long ago. Gwen accepts who she is and eventually comes to face to face with the very being who’s responsible for the grief Gwen was put through in her former community. It’s pretty well done and these characters really grew on me despite how short the game is. It really is a gem and I do recommend checking it out for yourselves as there is a lot I didn’t mention, like Verms encounter with his childhood hero. Small Saga can be found on Nintendo Switch and Steam for $19.99.
Thank you to everyone who read this and made it this far. This is an attempt to do more with this blog and I’ve been wanting to do essay type posts for a while. Be sure to let me know y’alls thoughts and what I can work on in the comments. Special thanks to Gaming Furever co-owner Joshua Wyld for trusting me with the Switch copy of Small Saga which I used for my review on GF and referenced again for this. Be sure to follow GF on your favorite social media platform. If you like what you read here, I have more plans for this space so keep on my own socials. Thank you so much and I’ll catch y’all next time.











